top of page

Week 10: VR setup for collaboration project

  • raekellam
  • May 10, 2023
  • 2 min read

Module: GAR106 environment art 2

Brief: “Model, texture and present in UE5 a Victorian three-storey terraced building with a shop on the ground floor facing the street.”

House: Gryffindor

Plot number: 16 (corner)


Week ten: Mon 27 March to Sun 2 April 2023


Extra time for finalisation

Easter break: Mon 3 April to Sun 16 April 2023

Week eleven: Mon 17 April to Sun 23 April 2023

Week twelve: Mon 24 April to Sun 30 April 2023

Week thirteen: Mon 1 May to Sun 7 May 2023

Week fourteen: Mon 8 May to Thurs 11 May 2023


The process of setting up our shops for the VR Diagon Alley was as follows: set up a blueprint scene of our shop in Unreal, set up our git repositories using Fork and GitHub, upload our scenes once they were completed, and submit a pull request so our house leader could merge it into the main branch and have access to our completed shop, thereby allowing them to set up the full Diagon Alley scene in Unreal Engine.


Although I read through the provided Mural* on how to create a blueprint of my shop, I ultimately enlisted the help of a technician. To make a blueprint of my shop, I selected all of my modular assets in the viewport and all of my lights and clicked 'convert selection to blueprint class' and then selected 'harvest components'. This allowed me to skip the process of completely rebuilding my shop in the blueprint viewport which would have taken a while and have my whole shop already put together and textured for me. Then I compiled it and saved it.


To help me through the process of using Fork and GitHub, I used both the provided video** and a Mural created by a classmate*** that simplified the process even further. Overall, the system still doesn't make much sense to me and I required extra help from another classmate to ensure that I was doing it correctly.


After uploading and committing my work (making sure to pull before uploading and push afterwards) I submitted a pull request on my repository github page to send my work up to the main house so that it can be merged into the main branch and added into the Gryffindor Diagon Alley scene.






REFERENCES

* Games Academy. DATE. ‘GAR106 – Creating a Blueprint Scene in UE5 for Collaboration’. Mural App [online]. Available at: https://app.mural.co/t/gamesacademy5502/m/gamesacademy5502/1679656377762/c9cc84007b322fa8757bfe05c2474e2b7433e235?sender=c1db9f1f-fa8e-4548-adf9-1524106bc3cc[accessed 10 May 2023].


** Crouch, Louise. April 2023. ‘Gar106 repository creation in Fork’. Microsoft Stream [online]. Available at: https://web.microsoftstream.com/video/6c2cd770-49d4-45da-bb40-490d1927f5c8?referrer=https:%2F%2Flearningspace.falmouth.ac.uk%2F [accessed 10 May 2023].


*** Aksu, Andy (Narklos). May 2023. ‘How to Fork!’. Mural App [online]. Available at: https://app.mural.co/t/howtofork6730/m/howtofork6730/1683658505591/196c94ef8cd1ef00a941e90858e453872ef03f32?sender=bfa103bc-4f3d-48bb-b968-822878b877cb [accessed 10 May 2023].

留言


© 2023 by Rae Kellam. Powered and secured by Wix

bottom of page